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<title>Playable Business</title>
<link>https://gamingindustry247.com/</link>
<description>The work, money, and decisions behind the build.</description>
<language>en</language>
<item><title>Early Access Games: What Players and Studios Should Expect</title><link>https://gamingindustry247.com/early-access-games-explained/</link><guid>https://gamingindustry247.com/early-access-games-explained/</guid><description>An Early Access game is an unfinished but playable release offered while development continues.</description></item>
<item><title>Game Developer vs Publisher: Who Does What?</title><link>https://gamingindustry247.com/game-developer-vs-publisher/</link><guid>https://gamingindustry247.com/game-developer-vs-publisher/</guid><description>A game developer builds the game: design, engineering, art, audio, production, testing, and related work.</description></item>
<item><title>Game Development Stages: From Pitch to Live Support</title><link>https://gamingindustry247.com/game-development-stages/</link><guid>https://gamingindustry247.com/game-development-stages/</guid><description>A useful game-development map has six overlapping stages: concept, pre-production, production, validation and quality assurance, launch preparation and.</description></item>
<item><title>Video Game Revenue Models: How the Main Options Work</title><link>https://gamingindustry247.com/video-game-revenue-models/</link><guid>https://gamingindustry247.com/video-game-revenue-models/</guid><description>Common video game revenue models include a one-time premium purchase, paid downloadable content, consumable and non-consumable in-game purchases,.</description></item>
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