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<lastBuildDate>Wed, 09 Sep 2026 09:00:00 GMT</lastBuildDate>
<item><title>Self-Funding an Indie Game: Cash and Capacity Planning</title><link>https://gamingindustry247.com/self-funded-indie-game-studio/</link><guid isPermaLink="true">https://gamingindustry247.com/self-funded-indie-game-studio/</guid><pubDate>Wed, 09 Sep 2026 09:00:00 GMT</pubDate><description>Start with a bounded project you can support using your own resources, then track cash availability and working time separately.</description></item>
<item><title>Video Game Crowdfunding: Pledges, Rewards and Risks</title><link>https://gamingindustry247.com/crowdfunding-video-games-explained/</link><guid isPermaLink="true">https://gamingindustry247.com/crowdfunding-video-games-explained/</guid><pubDate>Tue, 08 Sep 2026 09:00:00 GMT</pubDate><description>Reward-based crowdfunding lets people pledge support toward a proposed game, sometimes selecting a reward such as a future game copy.</description></item>
<item><title>Publisher Funding Deals: Advances, Recoupment and Rights</title><link>https://gamingindustry247.com/publisher-funding-deals-explained/</link><guid isPermaLink="true">https://gamingindustry247.com/publisher-funding-deals-explained/</guid><pubDate>Tue, 08 Sep 2026 09:00:00 GMT</pubDate><description>A publisher deal defines what a publisher funds or provides, what the developer must deliver, which rights each side controls, and how receipts are divided.</description></item>
<item><title>How Video Games Get Funded Before Launch</title><link>https://gamingindustry247.com/how-video-games-get-funded/</link><guid isPermaLink="true">https://gamingindustry247.com/how-video-games-get-funded/</guid><pubDate>Sat, 05 Sep 2026 09:00:00 GMT</pubDate><description>Video games are funded through one source or a stack of self-funding, work-for-hire income, publisher advances, crowdfunding, grants or tax incentives,…</description></item>
<item><title>Early Access Games: What Players and Studios Should Expect</title><link>https://gamingindustry247.com/early-access-games-explained/</link><guid isPermaLink="true">https://gamingindustry247.com/early-access-games-explained/</guid><pubDate>Sun, 19 Jul 2026 09:00:00 GMT</pubDate><description>An Early Access game is an unfinished but playable release offered while development continues.</description></item>
<item><title>Game Developer vs Publisher: Who Does What?</title><link>https://gamingindustry247.com/game-developer-vs-publisher/</link><guid isPermaLink="true">https://gamingindustry247.com/game-developer-vs-publisher/</guid><pubDate>Sun, 19 Jul 2026 09:00:00 GMT</pubDate><description>A game developer builds the game: design, engineering, art, audio, production, testing, and related work.</description></item>
<item><title>Game Development Stages: From Pitch to Live Support</title><link>https://gamingindustry247.com/game-development-stages/</link><guid isPermaLink="true">https://gamingindustry247.com/game-development-stages/</guid><pubDate>Sun, 19 Jul 2026 09:00:00 GMT</pubDate><description>A useful game-development map has six overlapping stages: concept, pre-production, production, validation and quality assurance, launch preparation and…</description></item>
<item><title>Video Game Revenue Models: How the Main Options Work</title><link>https://gamingindustry247.com/video-game-revenue-models/</link><guid isPermaLink="true">https://gamingindustry247.com/video-game-revenue-models/</guid><pubDate>Sun, 19 Jul 2026 09:00:00 GMT</pubDate><description>Common video game revenue models include a one-time premium purchase, paid downloadable content, consumable and non-consumable in-game purchases,…</description></item>
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