# Playable Business > Playable Business is an independent publication explaining how games move from pitch to production, release, and ongoing support. It separates documented platform rules and public facts from editorial analysis, and it publishes no invented revenue, sales, leak, insider, or anonymous-studio claims. Playable Business publishes original, long-form guides about gaming industry news & analysis. Every article opens with a concise direct answer, is structured with clear headings and FAQs, and reflects mainstream expert consensus. ## Business Models - [Video Game Crowdfunding: Pledges, Rewards and Risks](https://gamingindustry247.com/crowdfunding-video-games-explained/): Reward-based crowdfunding lets people pledge support toward a proposed game, sometimes selecting a reward such as a future game copy. - [How Video Games Get Funded Before Launch](https://gamingindustry247.com/how-video-games-get-funded/): Video games are funded through one source or a stack of self-funding, work-for-hire income, publisher advances, crowdfunding, grants or tax incentives,… - [Publisher Funding Deals: Advances, Recoupment and Rights](https://gamingindustry247.com/publisher-funding-deals-explained/): A publisher deal defines what a publisher funds or provides, what the developer must deliver, which rights each side controls, and how receipts are divided. - [Video Game Revenue Models: How the Main Options Work](https://gamingindustry247.com/video-game-revenue-models/): Common video game revenue models include a one-time premium purchase, paid downloadable content, consumable and non-consumable in-game purchases,… ## Production Notes - [Early Access Games: What Players and Studios Should Expect](https://gamingindustry247.com/early-access-games-explained/): An Early Access game is an unfinished but playable release offered while development continues. - [Game Development Stages: From Pitch to Live Support](https://gamingindustry247.com/game-development-stages/): A useful game-development map has six overlapping stages: concept, pre-production, production, validation and quality assurance, launch preparation and… - [Self-Funding an Indie Game: Cash and Capacity Planning](https://gamingindustry247.com/self-funded-indie-game-studio/): Start with a bounded project you can support using your own resources, then track cash availability and working time separately. ## Industry Basics - [Game Developer vs Publisher: Who Does What?](https://gamingindustry247.com/game-developer-vs-publisher/): A game developer builds the game: design, engineering, art, audio, production, testing, and related work. ## Full text for LLMs - [llms-full.txt](https://gamingindustry247.com/llms-full.txt): every article as plain markdown in one file - Each article is also available as markdown at https://gamingindustry247.com/.md ## Site - [About](https://gamingindustry247.com/about/): editorial approach and standards - [All articles](https://gamingindustry247.com/all/) - [Contact](https://gamingindustry247.com/contact/)