Game Development Stages: From Pitch to Live Support
A useful game-development map has six overlapping stages: concept, pre-production, production, validation and quality assurance, launch preparation and…

A game developer builds the game: design, engineering, art, audio, production, testing, and related work.
Reward-based crowdfunding lets people pledge support toward a proposed game, sometimes selecting a reward such as a future game copy.
Production NotesAn Early Access game is an unfinished but playable release offered while development continues.
A useful game-development map has six overlapping stages: concept, pre-production, production, validation and quality assurance, launch preparation and…
Video games are funded through one source or a stack of self-funding, work-for-hire income, publisher advances, crowdfunding, grants or tax incentives,…
A publisher deal defines what a publisher funds or provides, what the developer must deliver, which rights each side controls, and how receipts are divided.
Start with a bounded project you can support using your own resources, then track cash availability and working time separately.
Common video game revenue models include a one-time premium purchase, paid downloadable content, consumable and non-consumable in-game purchases,…